History of CR 107.1c

Every distinct wording since 2010, newest first.

July 12, 2019 · Core Set 2020
If a rule or ability instructs a player to choose “any number,” that player may choose any positive number or zero.
May 3, 2019 · War of the Spark
If a rule or ability instructs a player to choose “any number,” that player may choose any positive number or zero, unless something (such as damage or counters) is being divided or distributed among “any number” of players and/or objects. In that case, a nonzero number of players and/or objects must be chosen if possible.
January 25, 2019 · Ravnica Allegiance
If a rule or ability instructs a player to choose "any number," that player may choose any positive number or zero, unless something (such as damage or counters) is being divided or distributed among "any number" of players and/or objects. In that case, a nonzero number of players and/or objects must be chosen if possible.
May 1, 2014 · Journey into Nyx
If a rule or ability instructs a player to choose “any number,” that player may choose any positive number or zero, unless something (such as damage or counters) is being divided or distributed among “any number” of players and/or objects. In that case, a nonzero number of players and/or objects must be chosen if possible.
September 30, 2011 · Innistrad
If a rule or ability instructs a player to choose "any number," that player may choose any positive number or zero, unless something (such as damage or counters) is being divided or distributed among "any number" of players and/or objects. In that case, a nonzero number of players and/or objects must be chosen if possible.
June 17, 2011 · Commander 2011
If a rule or ability instructs a player to choose “any number,” that player may choose any
April 1, 2011 · Duel Decks: Knights vs. Dragons
If a rule or ability instructs a player to choose "any number," that player may choose any positive number or zero, unless something (such as damage or counters) is being divided or distributed among "any number" of players and/or objects. In that case, a nonzero number of players and/or objects must be chosen if possible.
February 4, 2011 · Mirrodin Besieged
If a rule or ability instructs a player to choose “any number,” that player may choose any positive number or zero, unless something (such as damage or counters) is being divided or distributed among “any number” of players and/or objects. In that case, a nonzero number of players and/or objects must be chosen if possible.
October 1, 2010 · Scars of Mirrodin
If a rule or ability instructs a player to choose “any number,” that player may choose any
February 1, 2010 · Worldwake
If a rule or ability instructs a player to choose "any number," that player may choose any positive number or zero, unless something (such as damage or counters) is being divided or distributed among "any number" of players and/or objects. In that case, a nonzero number of players and/or objects must be chosen if possible.