July 23, 2021 · Adventures in the Forgotten Realms
Nontraditional Magic cards can’t start the game in any zone other than the command zone (see rule 408). If an effect would bring a nontraditional Magic card other than a dungeon card (see rule 309, “Dungeons”) into the game from outside the game, it doesn’t; that card remains outside the game.
May 3, 2019 · War of the Spark
Nontraditional Magic cards can’t start the game in any zone other than the command zone (see rule 408). If an effect would bring a nontraditional Magic card into the game from outside the game, it doesn’t; that card remains outside the game.
January 25, 2019 · Ravnica Allegiance
Nontraditional Magic cards can't start the game in any zone other than the command zone (see rule 408). If an effect would bring a nontraditional Magic card into the game from outside the game, it doesn't; that card remains outside the game.
May 1, 2014 · Journey into Nyx
Nontraditional Magic cards can’t start the game in any zone other than the command zone (see rule 408). If an effect would bring a nontraditional Magic card into the game from outside the game, it doesn’t; that card remains outside the game.
February 1, 2014 · Born of the Gods
Nontraditional _Magic_ cards can’t start the game in any zone other than the command zone (see rule 408). If an effect would bring a nontraditional _Magic_ card into the game from outside the game, it doesn’t; that card remains outside the game.
September 30, 2011 · Innistrad
Nontraditional _Magic_ cards can't start the game in any zone other than the command zone (see rule 408). If an effect would bring a nontraditional _Magic_ card into the game from outside the game, it doesn't; that card remains outside the game.
June 17, 2011 · Commander 2011
Nontraditional Magic cards can’t start the game in any zone other than the command zone (see
April 1, 2011 · Duel Decks: Knights vs. Dragons
Nontraditional _Magic_ cards can't start the game in any zone other than the command zone (see rule 408). If an effect would bring a nontraditional _Magic_ card into the game from outside the game, it doesn't; that card remains outside the game.
February 4, 2011 · Mirrodin Besieged
Nontraditional Magic cards can’t start the game in any zone other than the command zone (see rule 408). If an effect would bring a nontraditional Magic card into the game from outside the game, it doesn’t; that card remains outside the game.
October 1, 2010 · Scars of Mirrodin
Nontraditional Magic cards can’t start the game in any zone other than the command zone (see
February 1, 2010 · Worldwake
Nontraditional _Magic_ cards can't start the game in any zone other than the command zone (see rule 408). If an effect would bring a nontraditional _Magic_ card into the game from outside the game, it doesn't; that card remains outside the game.