History of CR 309.2

Every distinct wording since 2010, newest first.

June 6, 2025 · Final Fantasy
Dungeon cards begin outside the game. Dungeon cards aren’t part of a player’s deck or sideboard. They are brought into the game using the venture into the dungeon keyword action. See rule 701.49, “Venture into the Dungeon.”
July 23, 2021 · Adventures in the Forgotten Realms
Dungeon cards begin outside the game. Dungeon cards aren’t part of a player’s deck or sideboard. They are brought into the game using the venture into the dungeon keyword action. See rule 701.46, “Venture into the Dungeon.”
May 3, 2019 · War of the Spark
Plane cards remain in the command zone throughout the game, both while they’re part of a planar deck and while they’re face up. They’re not permanents. They can’t be cast. If a plane card would leave the command zone, it remains in the command zone.
January 25, 2019 · Ravnica Allegiance
Plane cards remain in the command zone throughout the game, both while they're part of a planar deck and while they're face up. They're not permanents. They can't be cast. If a plane card would leave the command zone, it remains in the command zone.
February 1, 2014 · Born of the Gods
Plane cards remain in the command zone throughout the game, both while they’re part of a planar deck and while they’re face up. They’re not permanents. They can’t be cast. If a plane card would leave the command zone, it remains in the command zone.
September 30, 2011 · Innistrad
Plane cards remain in the command zone throughout the game, both while they're part of a planar deck and while they're face up. They're not permanents. They can't be cast. If a plane card would leave the command zone, it remains in the command zone.
June 17, 2011 · Commander 2011
Plane cards remain in the command zone throughout the game, both while they’re part of a
April 1, 2011 · Duel Decks: Knights vs. Dragons
Plane cards remain in the command zone throughout the game, both while they're part of a planar deck and while they're face up. They're not permanents. They can't be cast. If a plane card would leave the command zone, it remains in the command zone.
February 4, 2011 · Mirrodin Besieged
Plane cards remain in the command zone throughout the game, both while they’re part of a planar deck and while they’re face up. They’re not permanents. They can’t be cast. If a plane card would leave the command zone, it remains in the command zone.
October 1, 2010 · Scars of Mirrodin
Plane cards remain in the command zone throughout the game, both while they’re part of a
February 1, 2010 · Worldwake
Plane cards remain in the command zone throughout the game, both while they're part of a planar deck and while they're face up. They're not permanents. They can't be cast. If a plane card would leave the command zone, it remains in the command zone.