History of CR 309.4

Every distinct wording since 2010, newest first.

July 23, 2021 · Adventures in the Forgotten Realms
Each dungeon card has a series of rooms connected to one another with arrows. A player uses a venture marker placed on the dungeon card they own to indicate which room they are currently in.
September 30, 2011 · Innistrad
A plane card may have any number of static, triggered, and/or activated abilities. As long as a plane card is face up in the command zone, its static abilities affect the game, its triggered abilities may trigger, and its activated abilities may be activated.
June 17, 2011 · Commander 2011
A plane card may have any number of static, triggered, and/or activated abilities. As long as a
February 4, 2011 · Mirrodin Besieged
A plane card may have any number of static, triggered, and/or activated abilities. As long as a plane card is face up in the command zone, its static abilities affect the game, its triggered abilities may trigger, and its activated abilities may be activated.
October 1, 2010 · Scars of Mirrodin
A plane card may have any number of static, triggered, and/or activated abilities. As long as a
February 1, 2010 · Worldwake
A plane card may have any number of static, triggered, and/or activated abilities. As long as a plane card is face up in the command zone, its static abilities affect the game, its triggered abilities may trigger, and its activated abilities may be activated.