When a battle spell resolves, its controller puts it onto the battlefield under their control.
July 23, 2021 · Adventures in the Forgotten Realms
Plane cards remain in the command zone throughout the game, both while they’re part of a planar deck and while they’re face up. They’re not permanents. They can’t be cast. If a plane card would leave the command zone, it remains in the command zone.
May 3, 2019 · War of the Spark
Phenomenon cards remain in the command zone throughout the game, both while they’re part of a planar deck and while they’re face up. They’re not permanents. They can’t be cast. If a phenomenon card would leave the command zone, it remains in the command zone.
January 25, 2019 · Ravnica Allegiance
Phenomenon cards remain in the command zone throughout the game, both while they're part of a planar deck and while they're face up. They're not permanents. They can't be cast. If a phenomenon card would leave the command zone, it remains in the command zone.
February 1, 2014 · Born of the Gods
Phenomenon cards remain in the command zone throughout the game, both while they’re part of a planar deck and while they’re face up. They’re not permanents. They can’t be cast. If a phenomenon card would leave the command zone, it remains in the command zone.
July 1, 2012 · Magic 2013
Phenomenon cards remain in the command zone throughout the game, both while they're part of a planar deck and while they're face up. They're not permanents. They can't be cast. If a phenomenon card would leave the command zone, it remains in the command zone.
September 30, 2011 · Innistrad
Vanguard cards remain in the command zone throughout the game. They're not permanents. They can't be cast. If a vanguard card would leave the command zone, it remains in the command zone.
June 17, 2011 · Commander 2011
Vanguard cards remain in the command zone throughout the game. They’re not permanents.
April 1, 2011 · Duel Decks: Knights vs. Dragons
Vanguard cards remain in the command zone throughout the game. They're not permanents. They can't be cast. If a vanguard card would leave the command zone, it remains in the command zone.
February 4, 2011 · Mirrodin Besieged
Vanguard cards remain in the command zone throughout the game. They’re not permanents. They can’t be cast. If a vanguard card would leave the command zone, it remains in the command zone.
October 1, 2010 · Scars of Mirrodin
Vanguard cards remain in the command zone throughout the game. They’re not permanents.
February 1, 2010 · Worldwake
Vanguard cards remain in the command zone throughout the game. They're not permanents. They can't be cast. If a vanguard card would leave the command zone, it remains in the command zone.