A zone is a place where objects can be during a game. There are normally seven zones: library, hand, battlefield, graveyard, stack, exile, and command. Some older cards also use the ante zone. Each player has their own library, hand, and graveyard. The other zones are shared by all players.
September 30, 2011 · Innistrad
A zone is a place where objects can be during a game. There are normally seven zones: library, hand, battlefield, graveyard, stack, exile, and command. Some older cards also use the ante zone. Each player has his or her own library, hand, and graveyard. The other zones are shared by all players.
June 17, 2011 · Commander 2011
A zone is a place where objects can be during a game. There are normally seven zones: library,
February 4, 2011 · Mirrodin Besieged
A zone is a place where objects can be during a game. There are normally seven zones: library, hand, battlefield, graveyard, stack, exile, and command. Some older cards also use the ante zone. Each player has his or her own library, hand, and graveyard. The other zones are shared by all players.
October 1, 2010 · Scars of Mirrodin
A zone is a place where objects can be during a game. There are normally seven zones: library,
July 16, 2010 · Magic 2011
A zone is a place where objects can be during a game. There are normally seven zones: library, hand, battlefield, graveyard, stack, exile, and command. Some older cards also use the ante zone. Each player has his or her own library, hand, and graveyard. The other zones are shared by all players.
February 1, 2010 · Worldwake
A zone is a place where objects can be during a game. There are normally six zones: library, hand, battlefield, graveyard, stack, and exile. Some older cards also use the ante zone. Some casual variants use the command zone. (See Section 9, "Casual Variants.") Each player has his or her own library, hand, and graveyard. The other zones are shared by all players.