Static abilities continuously generate effects and don’t go on the stack. (See rule 604, “Handling Static Abilities.”) This includes characteristic-defining abilities such as “[This object] is red” (see rule 604.3).
January 25, 2019 · Ravnica Allegiance
Static abilities continuously generate effects and don't go on the stack. (See rule 604, "Handling Static Abilities.") This includes characteristic-defining abilities such as "[This object] is red" (see rule 604.3).
May 1, 2014 · Journey into Nyx
Static abilities continuously generate effects and don’t go on the stack. (See rule 604, “Handling Static Abilities.”) This includes characteristic-defining abilities such as “[This object] is red” (see rule 604.3).
February 1, 2014 · Born of the Gods
Static abilities continuously generate effects and don’t go on the stack. (See rule 604, "Handling Static Abilities.") This includes characteristic-defining abilities such as "[This object] is red" (see rule 604.3).
September 30, 2011 · Innistrad
Static abilities continuously generate effects and don't go on the stack. (See rule 604, "Handling Static Abilities.") This includes characteristic-defining abilities such as "[This object] is red" (see rule 604.3).
June 17, 2011 · Commander 2011
Static abilities continuously generate effects and don’t go on the stack. (See rule 604,
April 1, 2011 · Duel Decks: Knights vs. Dragons
Static abilities continuously generate effects and don't go on the stack. (See rule 604, "Handling Static Abilities.") This includes characteristic-defining abilities such as "[This object] is red" (see rule 604.3).
February 4, 2011 · Mirrodin Besieged
Static abilities continuously generate effects and don’t go on the stack. (See rule 604, “Handling Static Abilities.”) This includes characteristic-defining abilities such as “[This object] is red” (see rule 604.3).
October 1, 2010 · Scars of Mirrodin
Static abilities continuously generate effects and don’t go on the stack. (See rule 604,
February 1, 2010 · Worldwake
Static abilities continuously generate effects and don't go on the stack. (See rule 604, "Handling Static Abilities.") This includes characteristic-defining abilities such as "[This object] is red" (see rule 604.3).