State-based actions don’t use the stack; they happen automatically when certain conditions are met. See rule 704. They are dealt with before a player would receive priority. See rule 117.5.
May 3, 2019 · War of the Spark
State-based actions don’t use the stack; they happen automatically when certain conditions are met. See rule 704. They are dealt with before a player would receive priority. See rule 116.5.
January 25, 2019 · Ravnica Allegiance
State-based actions don't use the stack; they happen automatically when certain conditions are met. See rule 704. They are dealt with before a player would receive priority. See rule 116.5.
February 1, 2014 · Born of the Gods
State-based actions don’t use the stack; they happen automatically when certain conditions are met. See rule 704. They are dealt with before a player would receive priority. See rule 116.5.
September 30, 2011 · Innistrad
State-based actions don't use the stack; they happen automatically when certain conditions are met. See rule 704. They are dealt with before a player would receive priority. See rule 116.5.
June 17, 2011 · Commander 2011
State-based actions don’t use the stack; they happen automatically when certain conditions
April 1, 2011 · Duel Decks: Knights vs. Dragons
State-based actions don't use the stack; they happen automatically when certain conditions are met. See rule 704. They are dealt with before a player would receive priority. See rule 116.5.
February 4, 2011 · Mirrodin Besieged
State-based actions don’t use the stack; they happen automatically when certain conditions are met. See rule 704. They are dealt with before a player would receive priority. See rule 116.5.
October 1, 2010 · Scars of Mirrodin
State-based actions don’t use the stack; they happen automatically when certain conditions
July 16, 2010 · Magic 2011
State-based actions don't use the stack; they happen automatically when certain conditions are met. See rule 704. They are dealt with before a player would receive priority. See rule 116.5.
February 1, 2010 · Worldwake
State-based actions don't use the stack; they happen automatically when certain conditions are met. See rule 704. They are dealt with before a player would receive priority. See rule 115.5.