History of CR 408.3

Every distinct wording since 2010, newest first.

May 3, 2019 · War of the Spark
In the Planechase, Vanguard, Commander, Archenemy, and Conspiracy Draft casual variants, nontraditional Magic cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, “Casual Variants.”
January 25, 2019 · Ravnica Allegiance
In the Planechase, Vanguard, Commander, Archenemy, and Conspiracy Draft casual variants, nontraditional Magic cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "Casual Variants."
July 17, 2015 · Magic Origins
In the Planechase, Vanguard, Commander, Archenemy, and Conspiracy Draft casual variants, nontraditional Magic cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, “Casual Variants.”
May 1, 2014 · Journey into Nyx
In the Planechase, Vanguard, Commander, and Archenemy casual variants, nontraditional Magic cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, “Casual Variants.”
September 30, 2011 · Innistrad
In the Planechase, Vanguard, Commander, and Archenemy casual variants, nontraditional _Magic_ cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "Casual Variants."
July 15, 2011 · Magic 2012
In the Planechase, Vanguard, Commander, and Archenemy casual variants, nontraditional Magic
June 17, 2011 · Commander 2011
In the Planar Magic, Vanguard, Commander, and Archenemy casual variants, nontraditional
April 1, 2011 · Duel Decks: Knights vs. Dragons
In the Planar Magic, Vanguard, Commander, and Archenemy casual variants, nontraditional _Magic_ cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "Casual Variants."
February 4, 2011 · Mirrodin Besieged
In the Planar Magic, Vanguard, Commander, and Archenemy casual variants, nontraditional Magic cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, “Casual Variants.”
October 1, 2010 · Scars of Mirrodin
In the Planar Magic, Vanguard, EDH, and Archenemy casual variants, nontraditional Magic
July 16, 2010 · Magic 2011
In the Planar Magic, Vanguard, EDH, and Archenemy casual variants, nontraditional _Magic_ cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "Casual Variants."
February 1, 2010 · Worldwake
rule 408.3 not present in this release