Some effects add a step after a particular phase. In that case, that effect first creates the phase which normally contains that step directly after the specified phase. Any other steps that phase would normally have are skipped (see rule 500.11).
May 3, 2019 · War of the Spark
Some effects can cause a step, phase, or turn to be skipped. To skip a step, phase, or turn is to proceed past it as though it didn’t exist. See rule 614.10.
January 25, 2019 · Ravnica Allegiance
Some effects can cause a step, phase, or turn to be skipped. To skip a step, phase, or turn is to proceed past it as though it didn't exist. See rule 614.10.
February 1, 2014 · Born of the Gods
Some effects can cause a step, phase, or turn to be skipped. To skip a step, phase, or turn is to proceed past it as though it didn’t exist. See rule 614.10.
September 30, 2011 · Innistrad
Some effects can cause a step, phase, or turn to be skipped. To skip a step, phase, or turn is to proceed past it as though it didn't exist. See rule 614.10.
June 17, 2011 · Commander 2011
Some effects can cause a step, phase, or turn to be skipped. To skip a step, phase, or turn is to
April 1, 2011 · Duel Decks: Knights vs. Dragons
Some effects can cause a step, phase, or turn to be skipped. To skip a step, phase, or turn is to proceed past it as though it didn't exist. See rule 614.10.
February 4, 2011 · Mirrodin Besieged
Some effects can cause a step, phase, or turn to be skipped. To skip a step, phase, or turn is to proceed past it as though it didn’t exist. See rule 614.10.
October 1, 2010 · Scars of Mirrodin
Some effects can cause a step, phase, or turn to be skipped. To skip a step, phase, or turn is to
February 1, 2010 · Worldwake
Some effects can cause a step, phase, or turn to be skipped. To skip a step, phase, or turn is to proceed past it as though it didn't exist. See rule 614.10.