Second, if the active player controls one or more Saga enchantments and it’s the active player’s precombat main phase, the active player puts a lore counter on each Saga they control with one or more chapter abilities. (See rule 714, “Saga Cards.”) This turn-based action doesn’t use the stack.
April 14, 2023 · March of the Machine
Second, if the active player controls one or more Saga enchantments and it’s the active player’s precombat main phase, the active player puts a lore counter on each Saga they control. (See rule 714, “Saga Cards.”) This turn-based action doesn’t use the stack.
July 23, 2021 · Adventures in the Forgotten Realms
Second, if the active player controls one or more Saga enchantments and it’s the active player’s precombat main phase, the active player puts a lore counter on each Saga they control. (See rule 715, “Saga Cards.”) This turn-based action doesn’t use the stack.
May 3, 2019 · War of the Spark
Second, if the active player controls one or more Saga enchantments and it’s the active player’s precombat main phase, the active player puts a lore counter on each Saga they control. (See rule 714, “Saga Cards.”) This turn-based action doesn’t use the stack.
January 25, 2019 · Ravnica Allegiance
Second, if the active player controls one or more Saga enchantments and it's the active player's precombat main phase, the active player puts a lore counter on each Saga they control. (See rule 714, "Saga Cards.") This turn-based action doesn't use the stack.
April 27, 2018 · Dominaria
Second, if the active player controls one or more Saga enchantments and it’s the active player’s precombat main phase, the active player puts a lore counter on each Saga they control. (See rule 714, “Saga Cards.”) This turn-based action doesn’t use the stack.
September 30, 2016 · Kaladesh
Second, the active player gets priority. (See rule 116, “Timing and Priority.”)
May 1, 2014 · Journey into Nyx
Second, any abilities that trigger at the beginning of the main phase go on the stack. (See rule 603, “Handling Triggered Abilities.”)
September 30, 2011 · Innistrad
Second, any abilities that trigger at the beginning of the main phase go on the stack. (See rule 603, "Handling Triggered Abilities.")
June 17, 2011 · Commander 2011
Second, any abilities that trigger at the beginning of the main phase go on the stack. (See rule
April 1, 2011 · Duel Decks: Knights vs. Dragons
Second, any abilities that trigger at the beginning of the main phase go on the stack. (See rule 603, "Handling Triggered Abilities.")
February 4, 2011 · Mirrodin Besieged
Second, any abilities that trigger at the beginning of the main phase go on the stack. (See rule 603, “Handling Triggered Abilities.”)
October 1, 2010 · Scars of Mirrodin
Second, any abilities that trigger at the beginning of the main phase go on the stack. (See rule
June 18, 2010 · Archenemy
Second, any abilities that trigger at the beginning of the main phase go on the stack. (See rule 603, "Handling Triggered Abilities.")
February 1, 2010 · Worldwake
Second, the active player gets priority. Players may cast spells and activate abilities. The active player may play a land.