History of CR 610.1

Every distinct wording since 2010, newest first.

May 3, 2019 · War of the Spark
A one-shot effect does something just once and doesn’t have a duration. Examples include dealing damage, destroying a permanent, creating a token, and moving an object from one zone to another.
January 25, 2019 · Ravnica Allegiance
A one-shot effect does something just once and doesn't have a duration. Examples include dealing damage, destroying a permanent, creating a token, and moving an object from one zone to another.
September 30, 2016 · Kaladesh
A one-shot effect does something just once and doesn’t have a duration. Examples include dealing damage, destroying a permanent, creating a token, and moving an object from one zone to another.
February 1, 2014 · Born of the Gods
A one-shot effect does something just once and doesn’t have a duration. Examples include dealing damage, destroying a permanent, putting a token onto the battlefield, and moving an object from one zone to another.
September 30, 2011 · Innistrad
A one-shot effect does something just once and doesn't have a duration. Examples include dealing damage, destroying a permanent, putting a token onto the battlefield, and moving an object from one zone to another.
June 17, 2011 · Commander 2011
A one-shot effect does something just once and doesn’t have a duration. Examples include
April 1, 2011 · Duel Decks: Knights vs. Dragons
A one-shot effect does something just once and doesn't have a duration. Examples include dealing damage, destroying a permanent, putting a token onto the battlefield, and moving an object from one zone to another.
February 4, 2011 · Mirrodin Besieged
A one-shot effect does something just once and doesn’t have a duration. Examples include dealing damage, destroying a permanent, putting a token onto the battlefield, and moving an object from one zone to another.
October 1, 2010 · Scars of Mirrodin
A one-shot effect does something just once and doesn’t have a duration. Examples include
February 1, 2010 · Worldwake
A one-shot effect does something just once and doesn't have a duration. Examples include dealing damage, destroying a permanent, putting a token onto the battlefield, and moving an object from one zone to another.