Within layer 7, apply effects in a series of sublayers in the order described below. Within each sublayer, apply effects in timestamp order. (See rule 613.7.) Note that dependency may alter the order in which effects are applied within a sublayer. (See rule 613.8.)
May 3, 2019 · War of the Spark
The application of continuous effects as described by the layer system is continually and automatically performed by the game. All resulting changes to an object’s characteristics are instantaneous.
January 25, 2019 · Ravnica Allegiance
The application of continuous effects as described by the layer system is continually and automatically performed by the game. All resulting changes to an object's characteristics are instantaneous.
February 1, 2014 · Born of the Gods
The application of continuous effects as described by the layer system is continually and automatically performed by the game. All resulting changes to an object’s characteristics are instantaneous.
September 30, 2011 · Innistrad
The application of continuous effects as described by the layer system is continually and automatically performed by the game. All resulting changes to an object's characteristics are instantaneous.
June 17, 2011 · Commander 2011
The application of continuous effects as described by the layer system is continually and
April 1, 2011 · Duel Decks: Knights vs. Dragons
The application of continuous effects as described by the layer system is continually and automatically performed by the game. All resulting changes to an object's characteristics are instantaneous.
February 4, 2011 · Mirrodin Besieged
The application of continuous effects as described by the layer system is continually and automatically performed by the game. All resulting changes to an object’s characteristics are instantaneous.
October 1, 2010 · Scars of Mirrodin
The application of continuous effects as described by the layer system is continually and
February 1, 2010 · Worldwake
The application of continuous effects as described by the layer system is continually and automatically performed by the game. All resulting changes to an object's characteristics are instantaneous.