History of CR 613.5

Every distinct wording since 2010, newest first.

April 17, 2020 · Ikoria
The application of continuous effects as described by the layer system is continually and automatically performed by the game. All resulting changes to an object’s characteristics are instantaneous.
September 30, 2011 · Innistrad
If an effect should be applied in different layers and/or sublayers, the parts of the effect each apply in their appropriate ones. If an effect starts to apply in one layer and/or sublayer, it will continue to be applied to the same set of objects in each other applicable layer and/or sublayer, even if the ability generating the effect is removed during this process.
June 17, 2011 · Commander 2011
If an effect should be applied in different layers and/or sublayers, the parts of the effect each
February 4, 2011 · Mirrodin Besieged
If an effect should be applied in different layers and/or sublayers, the parts of the effect each apply in their appropriate ones. If an effect starts to apply in one layer and/or sublayer, it will continue to be applied to the same set of objects in each other applicable layer and/or sublayer, even if the ability generating the effect is removed during this process.
October 1, 2010 · Scars of Mirrodin
If an effect should be applied in different layers and/or sublayers, the parts of the effect each
February 1, 2010 · Worldwake
If an effect should be applied in different layers and/or sublayers, the parts of the effect each apply in their appropriate ones. If an effect starts to apply in one layer and/or sublayer, it will continue to be applied to the same set of objects in each other applicable layer and/or sublayer, even if the ability generating the effect is removed during this process.