History of CR 613.9

Every distinct wording since 2010, newest first.

April 17, 2020 · Ikoria
One continuous effect can override another. Sometimes the results of one effect determine whether another effect applies or what another effect does.
May 3, 2019 · War of the Spark
Some continuous effects affect players rather than objects. For example, an effect might give a player protection from red. All such effects are applied in timestamp order after the determination of objects’ characteristics. See also the rules for timestamp order and dependency (rules 613.6 and 613.7).
January 25, 2019 · Ravnica Allegiance
Some continuous effects affect players rather than objects. For example, an effect might give a player protection from red. All such effects are applied in timestamp order after the determination of objects' characteristics. See also the rules for timestamp order and dependency (rules 613.6 and 613.7).
February 1, 2014 · Born of the Gods
Some continuous effects affect players rather than objects. For example, an effect might give a player protection from red. All such effects are applied in timestamp order after the determination of objects’ characteristics. See also the rules for timestamp order and dependency (rules 613.6 and 613.7).
September 30, 2011 · Innistrad
Some continuous effects affect players rather than objects. For example, an effect might give a player protection from red. All such effects are applied in timestamp order after the determination of objects' characteristics. See also the rules for timestamp order and dependency (rules 613.6 and 613.7).
June 17, 2011 · Commander 2011
Some continuous effects affect players rather than objects. For example, an effect might give a
April 1, 2011 · Duel Decks: Knights vs. Dragons
Some continuous effects affect players rather than objects. For example, an effect might give a player protection from red. All such effects are applied in timestamp order after the determination of objects' characteristics. See also the rules for timestamp order and dependency (rules 613.6 and 613.7).
February 4, 2011 · Mirrodin Besieged
Some continuous effects affect players rather than objects. For example, an effect might give a player protection from red. All such effects are applied in timestamp order after the determination of objects’ characteristics. See also the rules for timestamp order and dependency (rules 613.6 and 613.7).
October 1, 2010 · Scars of Mirrodin
Some continuous effects affect players rather than objects. For example, an effect might give a
February 1, 2010 · Worldwake
Some continuous effects affect players rather than objects. For example, an effect might give a player protection from red. All such effects are applied in timestamp order after the determination of objects' characteristics. See also the rules for timestamp order and dependency (rules 613.6 and 613.7).