Some continuous effects are replacement effects. Like prevention effects (see rule 615), replacement effects apply continuously as events happen—they aren’t locked in ahead of time. Such effects watch for a particular event that would happen and completely or partially replace that event with a different event. They act like “shields” around whatever they’re affecting.
January 25, 2019 · Ravnica Allegiance
Some continuous effects are replacement effects. Like prevention effects (see rule 615), replacement effects apply continuously as events happen-they aren't locked in ahead of time. Such effects watch for a particular event that would happen and completely or partially replace that event with a different event. They act like "shields" around whatever they're affecting.
May 1, 2014 · Journey into Nyx
Some continuous effects are replacement effects. Like prevention effects (see rule 615), replacement effects apply continuously as events happen—they aren’t locked in ahead of time. Such effects watch for a particular event that would happen and completely or partially replace that event with a different event. They act like “shields” around whatever they’re affecting.
February 1, 2014 · Born of the Gods
Some continuous effects are replacement effects. Like prevention effects (see rule 615), replacement effects apply continuously as events happen -- they aren’t locked in ahead of time. Such effects watch for a particular event that would happen and completely or partially replace that event with a different event. They act like "shields" around whatever they’re affecting.
September 30, 2011 · Innistrad
Some continuous effects are replacement effects. Like prevention effects (see rule 615), replacement effects apply continuously as events happen -- they aren't locked in ahead of time. Such effects watch for a particular event that would happen and completely or partially replace that event with a different event. They act like "shields" around whatever they're affecting.
June 17, 2011 · Commander 2011
Some continuous effects are replacement effects. Like prevention effects (see rule 615),
April 1, 2011 · Duel Decks: Knights vs. Dragons
Some continuous effects are replacement effects. Like prevention effects (see rule 615), replacement effects apply continuously as events happen -- they aren't locked in ahead of time. Such effects watch for a particular event that would happen and completely or partially replace that event with a different event. They act like "shields" around whatever they're affecting.
February 4, 2011 · Mirrodin Besieged
Some continuous effects are replacement effects. Like prevention effects (see rule 615), replacement effects apply continuously as events happen—they aren’t locked in ahead of time. Such effects watch for a particular event that would happen and completely or partially replace that event with a different event. They act like “shields” around whatever they’re affecting.
October 1, 2010 · Scars of Mirrodin
Some continuous effects are replacement effects. Like prevention effects (see rule 615),
February 1, 2010 · Worldwake
Some continuous effects are replacement effects. Like prevention effects (see rule 615), replacement effects apply continuously as events happen -- they aren't locked in ahead of time. Such effects watch for a particular event that would happen and completely or partially replace that event with a different event. They act like "shields" around whatever they're affecting.