History of CR 701.25c

Every distinct wording since 2010, newest first.

June 6, 2025 · Final Fantasy
If a player is instructed to surveil 0, no surveil event occurs. Abilities that trigger whenever a player surveils won’t trigger.
July 3, 2020 · Core Set 2021
Schemes may only be set in motion one at a time. If a player is instructed to set multiple schemes in motion, that player sets a scheme in motion that many times.
April 27, 2018 · Dominaria
rule 701.25c not present in this release
November 11, 2016 · Commander 2016
In a Two-Headed Giant game, poison counters are shared by the team. If more than one player on a team is chosen this way, only one of those players can be given an additional poison counter. See rule 810, “Two-Headed Giant Variant.”
September 30, 2016 · Kaladesh
To proliferate in a Two-Headed Giant game means to choose any number of permanents and/or teams that have a counter, then give each exactly one additional counter of a kind that permanent or team already has. See rule 810, “Two-Headed Giant Variant.”
April 8, 2016 · Shadows over Innistrad
If a spell or ability instructs a player to transform a permanent that isn’t represented by a double-faced card, nothing happens.
February 1, 2014 · Born of the Gods
Although transforming a permanent uses the same physical action as turning a permanent face up or face down, they are different game actions. Abilities that trigger when a permanent is turned face down won’t trigger when that permanent transforms, and so on.
September 30, 2011 · Innistrad
Although transforming a permanent uses the same physical action as turning a permanent face up or face down, they are different game actions. Abilities that trigger when a permanent is turned face down won't trigger when that permanent transforms, and so on.
February 1, 2010 · Worldwake
rule 701.25c not present in this release