History of CR 703.4e

Every distinct wording since 2010, newest first.

June 6, 2025 · Final Fantasy
In an Archenemy game (see rule 904), immediately after the archenemy’s precombat main phase begins, that player sets the top card of their scheme deck in motion. See rule 701.32.
November 19, 2021 · Innistrad: Crimson Vow
In an Archenemy game (see rule 904), immediately after the archenemy’s precombat main phase begins, that player sets the top card of their scheme deck in motion. See rule 701.25.
July 23, 2021 · Adventures in the Forgotten Realms
Immediately after a player’s precombat main phase begins, that player puts a lore counter on each Saga enchantment they control. In an Archenemy game, this happens after the archenemy’s scheme action. See rule 715, “Saga Cards.”
May 3, 2019 · War of the Spark
Immediately after a player’s precombat main phase begins, that player puts a lore counter on each Saga enchantment they control. In an Archenemy game, this happens after the archenemy’s scheme action. See rule 714, “Saga Cards.”
January 25, 2019 · Ravnica Allegiance
Immediately after a player's precombat main phase begins, that player puts a lore counter on each Saga enchantment they control. In an Archenemy game, this happens after the archenemy's scheme action. See rule 714, "Saga Cards."
April 27, 2018 · Dominaria
Immediately after a player’s precombat main phase begins, that player puts a lore counter on each Saga enchantment they control. In an Archenemy game, this happens after the archenemy’s scheme action. See rule 714, “Saga Cards.”
February 1, 2014 · Born of the Gods
Immediately after the beginning of combat step begins, if the game being played is a multiplayer game in which the active player’s opponents don’t all automatically become defending players, the active player chooses one of his or her opponents. That player becomes the defending player. See rule 507.1.
July 1, 2012 · Magic 2013
Immediately after the beginning of combat step begins, if the game being played is a multiplayer game in which the active player's opponents don't all automatically become defending players, the active player chooses one of his or her opponents. That player becomes the defending player. See rule 507.1.
September 30, 2011 · Innistrad
Immediately after the beginning of combat step begins, if the game being played is a multiplayer game in which the active player's opponent's don't all automatically become defending players, the active player chooses one of his or her opponents. That player becomes the defending player. See rule 507.1.
June 17, 2011 · Commander 2011
Immediately after the beginning of combat step begins, if the game being played is a
April 1, 2011 · Duel Decks: Knights vs. Dragons
Immediately after the beginning of combat step begins, if the game being played is a multiplayer game in which the active player's opponent's don't all automatically become defending players, the active player chooses one of his or her opponents. That player becomes the defending player. See rule 507.1.
February 4, 2011 · Mirrodin Besieged
Immediately after the beginning of combat step begins, if the game being played is a multiplayer game in which the active player’s opponent’s don’t all automatically become defending players, the active player chooses one of his or her opponents. That player becomes the defending player. See rule 507.1.
October 1, 2010 · Scars of Mirrodin
Immediately after the beginning of combat step begins, if the game being played is a
June 18, 2010 · Archenemy
Immediately after the beginning of combat step begins, if the game being played is a multiplayer game in which the active player's opponent's don't all automatically become defending players, the active player chooses one of his or her opponents. That player becomes the defending player. See rule 507.1.
February 1, 2010 · Worldwake
Immediately after the declare attackers step begins, the active player declares attackers. See rule 508.1.