History of CR 710.3

Every distinct wording since 2010, newest first.

July 23, 2021 · Adventures in the Forgotten Realms
You must ensure that it’s clear at all times whether a permanent you control is flipped or not, both when it’s untapped and when it’s tapped. Common methods for distinguishing between flipped and unflipped permanents include using coins or dice to mark flipped objects.
September 30, 2011 · Innistrad
The text box striations have no game significance other than clearly demarcating which abilities and which power/toughness box are associated with which level symbol. Leveler cards each contain only one text box.
June 17, 2011 · Commander 2011
The text box striations have no game significance other than clearly demarcating which abilities
February 4, 2011 · Mirrodin Besieged
The text box striations have no game significance other than clearly demarcating which abilities and which power/toughness box are associated with which level symbol. Leveler cards each contain only one text box.
October 1, 2010 · Scars of Mirrodin
The text box striations have no game significance other than clearly demarcating which abilities
April 23, 2010 · Rise of the Eldrazi
The text box striations have no game significance other than clearly demarcating which abilities and which power/toughness box are associated with which level symbol. Leveler cards each contain only one text box.
February 1, 2010 · Worldwake
If information about an object would be visible to the player whose turn is controlled, it's visible to both that player and the controller of the turn.