History of CR 711.3

Every distinct wording since 2010, newest first.

July 23, 2021 · Adventures in the Forgotten Realms
The text box striations have no game significance other than clearly demarcating which abilities and which power/toughness box are associated with which level symbol. Leveler cards each contain only one text box.
September 25, 2020 · Zendikar Rising
Players must ensure that double-faced cards in hidden zones are indistinguishable from other cards in the same zone. To do this, the owner of a double-faced card may use completely opaque card sleeves and/or a substitute card (see rule 713). Sanctioned tournaments have additional rules for playing with double-faced cards. See rule 100.6.
July 22, 2016 · Eldritch Moon
Players must ensure that double-faced cards in hidden zones are indistinguishable from other cards in the same zone. To do this, the owner of a double-faced card may use completely opaque card sleeves or substitute a checklist card (see rule 713). Sanctioned tournaments have additional rules for playing with double-faced cards. See rule 100.6.
January 23, 2015 · Fate Reforged
Players must ensure that double-faced cards in hidden zones are indistinguishable from other cards in the same zone. To do this, the owner of a double-faced card may use completely opaque card sleeves or substitute a checklist card. Sanctioned tournaments have additional rules for playing with double-faced cards. See rule 100.6.
February 1, 2014 · Born of the Gods
Except for determining whether or not a permanent can transform, a spell, ability, effect, or rule that needs information about a double-faced permanent sees only the information given by the face that’s currently up.
September 30, 2011 · Innistrad
Except for determining whether or not a permanent can transform, a spell, ability, effect, or rule that needs information about a double-faced permanent sees only the information given by the face that's currently up.
June 17, 2011 · Commander 2011
Only control of the player changes. All objects are controlled by their normal controllers. A
April 1, 2011 · Duel Decks: Knights vs. Dragons
Only control of the player changes. All objects are controlled by their normal controllers. A player who's being controlled during his or her turn is still the active player.
February 4, 2011 · Mirrodin Besieged
Only control of the player changes. All objects are controlled by their normal controllers. A player who’s being controlled during his or her turn is still the active player.
October 1, 2010 · Scars of Mirrodin
Only control of the player changes. All objects are controlled by their normal controllers. A
April 23, 2010 · Rise of the Eldrazi
If information about an object would be visible to the player whose turn is controlled, it's visible to both that player and the controller of the turn.
February 1, 2010 · Worldwake
Even though the turn ends, "at the beginning of the end step" triggered abilities don't trigger because the end step is skipped.