July 23, 2021 · Adventures in the Forgotten Realms
In every zone other than the battlefield, a leveler card has the power and toughness denoted by its uppermost power/toughness box.
April 8, 2016 · Shadows over Innistrad
If a spell or ability instructs a player to transform a permanent, and the face that permanent would transform into is represented by an instant or sorcery card face, nothing happens.
January 23, 2015 · Fate Reforged
If a double-faced card is cast as a spell, it’s put on the stack with its front face up. See rule 601, “Casting Spells.”
May 1, 2014 · Journey into Nyx
A double-faced permanent always has the status “face up” (see rule 110.6). Double-faced permanents can’t be turned face down. If a spell or ability tries to turn a double-faced permanent face down, nothing happens.
February 1, 2014 · Born of the Gods
A double-faced permanent always has the status "face up" (see rule 110.6). Double-faced permanents can’t be turned face down. If a spell or ability tries to turn a double-faced permanent face down, nothing happens.
September 30, 2011 · Innistrad
A double-faced permanent always has the status "face up" (see rule 110.6). Double-faced permanents can't be turned face down. If a spell or ability tries to turn a double-faced permanent face down, nothing happens.
June 17, 2011 · Commander 2011
The controller of another player can’t make that player concede. A player may concede the game
April 1, 2011 · Duel Decks: Knights vs. Dragons
The controller of another player can't make that player concede. A player may concede the game at any time, even if he or she is controlled by another player. See rule 104.3a.
February 4, 2011 · Mirrodin Besieged
The controller of another player can’t make that player concede. A player may concede the game at any time, even if he or she is controlled by another player. See rule 104.3a.
October 1, 2010 · Scars of Mirrodin
The controller of another player can’t make that player concede. A player may concede the game
April 23, 2010 · Rise of the Eldrazi
A player who controls another player's turn also continues to make his or her own choices and decisions.