Modal double-faced cards have a Magic card face on each side. These faces are usually independent from one another, but they may have an ability that allows them to “transform” or “convert” on either face.
April 14, 2023 · March of the Machine
Modal double-faced cards have a Magic card face on each side. These faces are independent from one another.
July 23, 2021 · Adventures in the Forgotten Realms
Players must ensure that double-faced cards in hidden zones are indistinguishable from other cards in the same zone. To do this, the owner of a double-faced card may use completely opaque card sleeves and/or a substitute card (see rule 714). Sanctioned tournaments have additional rules for playing with double-faced cards. See rule 100.6.
July 22, 2016 · Eldritch Moon
The front face of each meld card and the combined face formed by a meld pair each has its own set of characteristics.
February 1, 2014 · Born of the Gods
Only control of the player changes. All objects are controlled by their normal controllers. A player who’s being controlled during his or her turn is still the active player.
September 30, 2011 · Innistrad
Only control of the player changes. All objects are controlled by their normal controllers. A player who's being controlled during his or her turn is still the active player.
June 17, 2011 · Commander 2011
Even though the turn ends, “at the beginning of the end step” triggered abilities don’t trigger
April 1, 2011 · Duel Decks: Knights vs. Dragons
Even though the turn ends, "at the beginning of the end step" triggered abilities don't trigger because the end step is skipped.
February 4, 2011 · Mirrodin Besieged
Even though the turn ends, “at the beginning of the end step” triggered abilities don’t trigger because the end step is skipped.
October 1, 2010 · Scars of Mirrodin
Even though the turn ends, “at the beginning of the end step” triggered abilities don’t trigger
April 23, 2010 · Rise of the Eldrazi
Even though the turn ends, "at the beginning of the end step" triggered abilities don't trigger because the end step is skipped.
February 1, 2010 · Worldwake
Any rules regarding the size of a player's deck are ignored for the subgame. However, because each player draws seven cards when a game begins, any player with fewer than seven cards in his or her deck will lose the subgame when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes. (See rule 704, "State-Based Actions.")