History of CR 713.2a

Every distinct wording since 2010, newest first.

April 14, 2023 · March of the Machine
Some substitute cards list the names and mana costs of the cards they can represent. Exactly one of the fill-in circles must be marked to denote which card the substitute card represents. This style of substitute card was found in Magic products that released 2011–2018.
November 18, 2022 · The Brothers’ War
Midnight Scavengers and Graf Rats meld to form Chittering Host
July 23, 2021 · Adventures in the Forgotten Realms
rule 713.2a not present in this release
September 25, 2020 · Zendikar Rising
Some substitute cards list the names and mana costs of the cards they can represent. Exactly one of the fill-in circles must be marked to denote which card the substitute card represents. This style of substitute card was found in Magic products that released 2011–2018.
May 1, 2011 · New Phyrexia
rule 713.2a not present in this release
February 4, 2011 · Mirrodin Besieged
As a subgame of a Planar Magic game starts, each player moves his or her planar deck from the main-game command zone to the subgame command zone and shuffles it. (Face-up plane cards remain in the main-game command zone.)
October 1, 2010 · Scars of Mirrodin
As a subgame of a Planar Magic game starts, each player moves his or her planar deck from
April 23, 2010 · Rise of the Eldrazi
As a subgame of a Planar Magic game starts, each player moves his or her planar deck from the main-game command zone to the subgame command zone and shuffles it. (Face-up plane cards remain in the main-game command zone.)
February 1, 2010 · Worldwake
At any point in the game, the player with priority may suggest a shortcut by describing a sequence of game choices, for all players, that may be legally taken based on the current game state and the predictable results of the sequence of choices. This sequence may be a non-repetitive series of choices, a loop that repeats a specified number of times, multiple loops, or nested loops, and may even cross multiple turns. It can't include conditional actions, where the outcome of a game event determines the next action a player takes. The ending point of this sequence must be a place where a player has priority, though it need not be the player proposing the shortcut.