If the substitute card is face up in a public zone, it should be set aside and the double-faced card or meld card that it represents should be used instead.
November 18, 2022 · The Brothers’ War
If a melded permanent leaves the battlefield, one permanent leaves the battlefield and two cards are put into the appropriate zone.
July 23, 2021 · Adventures in the Forgotten Realms
Players who are allowed to look at a meld card may look at its half of the combined back face. Players may access Oracle text for the other member of the meld pair and the combined face at any time (see rule 108.1).
September 25, 2020 · Zendikar Rising
If the substitute card is face up in a public zone, it should be set aside and the double-faced card or meld card that it represents should be used instead.
July 22, 2016 · Eldritch Moon
If the checklist card is face up in a public zone, it should be set aside and the double-faced card or meld card that it represents should be used instead.
September 30, 2011 · Innistrad
rule 713.5 not present in this release
June 17, 2011 · Commander 2011
Effects may exempt certain cards from the procedure that restarts the game. These cards are not
May 1, 2011 · New Phyrexia
Effects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner's deck as the new game begins.
April 1, 2011 · Duel Decks: Knights vs. Dragons
At the end of a subgame, each player takes all cards he or she owns that are in the subgame other than those in the subgame command zone, puts them into his or her main-game library, then shuffles them. This includes cards in the subgame's exile zone. Except as specified in rules 713.5a-c, all other objects in the subgame cease to exist, as do the zones created for the subgame. The main game continues from the point at which it was discontinued: First, the spell or ability that created the subgame finishes resolving, even if it was created by a spell card that's no longer on the stack. Then, if any main-game abilities triggered while the subgame was in progress due to cards being removed from the main game, those abilities are put onto the stack.
February 4, 2011 · Mirrodin Besieged
At the end of a subgame, each player takes all cards he or she owns that are in the subgame other than those in the subgame command zone, puts them into his or her main-game library, then shuffles them. This includes cards in the subgame’s exile zone. Except as specified in rules 713.5a–c, all other objects in the subgame cease to exist, as do the zones created for the subgame. The main game continues from the point at which it was discontinued: First, the spell or ability that created the subgame finishes resolving, even if it was created by a spell card that’s no longer on the stack. Then, if any main-game abilities triggered while the subgame was in progress due to cards being removed from the main game, those abilities are put onto the stack.
October 1, 2010 · Scars of Mirrodin
At the end of a subgame, each player takes all cards he or she owns that are in the subgame other
April 23, 2010 · Rise of the Eldrazi
At the end of a subgame, each player takes all cards he or she owns that are in the subgame other than those in the subgame command zone, puts them into his or her main-game library, then shuffles them. This includes cards in the subgame's exile zone. Except as specified in rules 713.5a-c, all other objects in the subgame cease to exist, as do the zones created for the subgame. The main game continues from the point at which it was discontinued: First, the spell or ability that created the subgame finishes resolving, even if it was created by a spell card that's no longer on the stack. Then, if any main-game abilities triggered while the subgame was in progress due to cards being removed from the main game, those abilities are put onto the stack.
February 1, 2010 · Worldwake
No player can be forced to perform an action that would end a loop other than actions called for by objects involved in the loop.