History of CR 714.1

Every distinct wording since 2010, newest first.

April 14, 2023 · March of the Machine
Each Saga card has a striated text box containing a number of chapter symbols. Its illustration is vertically oriented on the right side of the card, and its type line is along the bottom of the card.
July 23, 2021 · Adventures in the Forgotten Realms
A substitute card is a game supplement that can be used to represent a double-faced card or meld card. A substitute card has a normal Magic card back.
April 27, 2018 · Dominaria
Each Saga card has a striated text box containing a number of chapter symbols. Its illustration is vertically oriented on the right side of the card, and its type line is along the bottom of the card.
July 22, 2016 · Eldritch Moon
Some cards allow a player to control another player during that player’s next turn. This effect applies to the next turn that the affected player actually takes. The affected player is controlled during the entire turn; the effect doesn’t end until the beginning of the next turn.
May 1, 2014 · Journey into Nyx
One card (Karn Liberated) restarts the game. A game that is restarted immediately ends. No players in that game win, lose, or draw that game. All players in that game when it ended then start a new game following the procedures set forth in rule 103, “Starting the Game,” with the following exception:
September 30, 2011 · Innistrad
One card (Karn Liberated) restarts the game. A game that is restarted immediately ends. No players in that game win, lose, or draw that game. All players in that game when it ended then start a new game following the procedures set forth in rule 103, "Starting the Game," with the following exception:
June 17, 2011 · Commander 2011
One card (Shahrazad) allows players to play a Magic subgame.
May 1, 2011 · New Phyrexia
One card (Shahrazad) allows players to play a _Magic_ subgame.
February 4, 2011 · Mirrodin Besieged
When playing a game, players typically make use of mutually understood shortcuts rather than explicitly identifying each game choice (either taking an action or passing priority) a player makes.
October 1, 2010 · Scars of Mirrodin
When playing a game, players typically make use of mutually understood shortcuts rather than
April 23, 2010 · Rise of the Eldrazi
When playing a game, players typically make use of mutually understood shortcuts rather than explicitly identifying each game choice (either taking an action or passing priority) a player makes.
February 1, 2010 · Worldwake
If a player realizes that he or she can't legally take an action after starting to do so, the entire action is reversed and any payments already made are canceled. No abilities trigger and no effects apply as a result of an undone action. If the action was casting a spell, the spell returns to the zone it came from. The player may also reverse any legal mana abilities activated while making the illegal play, unless mana from them or from any triggered mana abilities they triggered was spent on another mana ability that wasn't reversed. Players may not reverse actions that moved cards to a library or from a library to any zone other than the stack.