History of CR 714.2d

Every distinct wording since 2010, newest first.

April 14, 2023 · March of the Machine
A Saga’s final chapter number is the greatest value among chapter abilities it has. If a Saga somehow has no chapter abilities, its final chapter number is 0.
July 23, 2021 · Adventures in the Forgotten Realms
rule 714.2d not present in this release
May 3, 2019 · War of the Spark
A Saga’s final chapter number is the greatest value among chapter abilities it has. If a Saga somehow has no chapter abilities, its final chapter number is 0.
January 25, 2019 · Ravnica Allegiance
A Saga's final chapter number is the greatest value among chapter abilities it has. If a Saga somehow has no chapter abilities, its final chapter number is 0.
April 27, 2018 · Dominaria
A Saga’s final chapter number is the greatest value among chapter abilities it has. If a Saga somehow has no chapter abilities, its final chapter number is 0.
September 30, 2011 · Innistrad
rule 714.2d not present in this release
June 17, 2011 · Commander 2011
As a subgame of an Archenemy game starts, the archenemy moves his or her scheme deck
May 1, 2011 · New Phyrexia
As a subgame of an Archenemy game starts, the archenemy moves his or her scheme deck from the main-game command zone to the subgame command zone and shuffles it. (Face-up scheme cards remain in the main-game command zone.)
February 1, 2010 · Worldwake
rule 714.2d not present in this release