History of CR 714.4

Every distinct wording since 2010, newest first.

June 6, 2025 · Final Fantasy
If the number of lore counters on a Saga permanent with one or more chapter abilities is greater than or equal to its final chapter number, and it isn’t the source of a chapter ability that has triggered but not yet left the stack, that Saga’s controller sacrifices it. This state-based action doesn’t use the stack.
April 14, 2023 · March of the Machine
If the number of lore counters on a Saga permanent is greater than or equal to its final chapter number, and it isn’t the source of a chapter ability that has triggered but not yet left the stack, that Saga’s controller sacrifices it. This state-based action doesn’t use the stack.
July 23, 2021 · Adventures in the Forgotten Realms
For all game purposes, the substitute card is considered to be the card it’s representing.
May 3, 2019 · War of the Spark
If the number of lore counters on a Saga permanent is greater than or equal to its final chapter number, and it isn’t the source of a chapter ability that has triggered but not yet left the stack, that Saga’s controller sacrifices it. This state-based action doesn’t use the stack.
January 25, 2019 · Ravnica Allegiance
If the number of lore counters on a Saga permanent is greater than or equal to its final chapter number, and it isn't the source of a chapter ability that has triggered but not yet left the stack, that Saga's controller sacrifices it. This state-based action doesn't use the stack.
April 27, 2018 · Dominaria
If the number of lore counters on a Saga permanent is greater than or equal to its final chapter number, and it isn’t the source of a chapter ability that has triggered but not yet left the stack, that Saga’s controller sacrifices it. This state-based action doesn’t use the stack.
July 22, 2016 · Eldritch Moon
If information about an object in the game would be visible to the player being controlled, it’s visible to both that player and the controller of the player. If information about cards outside the game would be visible to the player being controlled, it’s visible only to that player, not the controller of the player.
February 1, 2014 · Born of the Gods
The effect that restarts the game finishes resolving just before the first turn’s untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn’s upkeep step.
September 30, 2011 · Innistrad
The effect that restarts the game finishes resolving just before the first turn's untap step. If the spell or ability that generated that effect has additional instructions, those instructions are followed at this time. No player has priority, and any triggered abilities that trigger as a result will go on the stack the next time a player receives priority, usually during the first turn's upkeep step.
June 17, 2011 · Commander 2011
All objects in the main game and all cards outside the main game are considered outside the
May 1, 2011 · New Phyrexia
All objects in the main game and all cards outside the main game are considered outside the subgame (except those specifically brought into the subgame). All players not currently in the subgame are considered outside the subgame.
July 16, 2010 · Magic 2011
If a loop contains only mandatory actions, the game is a draw. (See rules 104.4b and 104.4f.)
April 23, 2010 · Rise of the Eldrazi
If a loop contains only mandatory actions, the game ends in a draw. (See rule 104.4b.)
February 1, 2010 · Worldwake
rule 714.4 not present in this release