As a player plays an adventurer card, the player chooses whether they play the card normally or as an Adventure.
April 14, 2023 · March of the Machine
As a player casts an adventurer card, the player chooses whether they cast the card normally or as an Adventure.
July 23, 2021 · Adventures in the Forgotten Realms
Sagas use lore counters to track their progress.
October 4, 2019 · Throne of Eldraine
As a player casts an adventurer card, the player chooses whether they cast the card normally or as an Adventure.
May 3, 2019 · War of the Spark
Only control of the player changes. All objects are controlled by their normal controllers. A player who’s being controlled during their turn is still the active player.
January 25, 2019 · Ravnica Allegiance
Only control of the player changes. All objects are controlled by their normal controllers. A player who's being controlled during their turn is still the active player.
April 27, 2018 · Dominaria
Only control of the player changes. All objects are controlled by their normal controllers. A player who’s being controlled during their turn is still the active player.
July 22, 2016 · Eldritch Moon
Even though the turn ends, “at the beginning of the end step” triggered abilities don’t trigger because the end step is skipped.
May 1, 2014 · Journey into Nyx
Because each player draws seven cards when a game begins, any player with fewer than seven cards in his or her deck will lose the subgame when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes. (See rule 704, “State-Based Actions.”)
September 30, 2011 · Innistrad
Because each player draws seven cards when a game begins, any player with fewer than seven cards in his or her deck will lose the subgame when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes. (See rule 704, "State-Based Actions.")
June 17, 2011 · Commander 2011
Sometimes a loop can be fragmented, meaning that each player involved in the loop performs an
May 1, 2011 · New Phyrexia
Sometimes a loop can be fragmented, meaning that each player involved in the loop performs an independent action that results in the same game state being reached multiple times. If that happens, the active player (or, if the active player is not involved in the loop, the first player in turn order who is involved) must then make a different game choice so the loop does not continue.