History of CR 716.1

Every distinct wording since 2010, newest first.

April 14, 2023 · March of the Machine
Each Class card has a striated text box containing two class level bars. Its illustration is vertically oriented on the left side of the card, and its type line is along the bottom of the card.
July 23, 2021 · Adventures in the Forgotten Realms
Adventurer cards have a two-part card frame, with a smaller frame inset within their text box.
October 4, 2019 · Throne of Eldraine
Some cards allow a player to control another player during that player’s next turn. This effect applies to the next turn that the affected player actually takes. The affected player is controlled during the entire turn; the effect doesn’t end until the beginning of the next turn.
May 3, 2019 · War of the Spark
Some cards end the turn. When an effect ends the turn, follow these steps in order, as they differ from the normal process for resolving spells and abilities (see rule 608, “Resolving Spells and Abilities”).
January 25, 2019 · Ravnica Allegiance
Some cards end the turn. When an effect ends the turn, follow these steps in order, as they differ from the normal process for resolving spells and abilities (see rule 608, "Resolving Spells and Abilities").
April 27, 2018 · Dominaria
Some cards end the turn. When an effect ends the turn, follow these steps in order, as they differ from the normal process for resolving spells and abilities (see rule 608, “Resolving Spells and Abilities”).
August 26, 2016 · Conspiracy: Take the Crown
The monarch is a designation a player can have. There is no monarch in a game until an effect instructs a player to become the monarch.
July 22, 2016 · Eldritch Moon
One card (Karn Liberated) restarts the game. A game that is restarted immediately ends. No players in that game win, lose, or draw that game. All players in that game when it ended then start a new game following the procedures set forth in rule 103, “Starting the Game,” with the following exception:
September 30, 2011 · Innistrad
When playing a game, players typically make use of mutually understood shortcuts rather than explicitly identifying each game choice (either taking an action or passing priority) a player makes.
June 17, 2011 · Commander 2011
If a player realizes that he or she can’t legally take an action after starting to do so, the entire
May 1, 2011 · New Phyrexia
If a player realizes that he or she can't legally take an action after starting to do so, the entire action is reversed and any payments already made are canceled. No abilities trigger and no effects apply as a result of an undone action. If the action was casting a spell, the spell returns to the zone it came from. The player may also reverse any legal mana abilities activated while making the illegal play, unless mana from them or from any triggered mana abilities they triggered was spent on another mana ability that wasn't reversed. Players may not reverse actions that moved cards to a library, moved cards from a library to any zone other than the stack, or caused a library to be shuffled.
February 1, 2010 · Worldwake
rule 716.1 not present in this release