History of CR 716.3

Every distinct wording since 2010, newest first.

April 14, 2023 · March of the Machine
Any ability printed on a Class card that isn’t preceded by a class level bar is treated normally. In particular, the Class has the ability printed in its top text box section at all times. That ability may affect the game if it’s a static ability, it may trigger if it’s a triggered ability, and it can be activated if it’s an activated ability.
July 23, 2021 · Adventures in the Forgotten Realms
As a player casts an adventurer card, the player chooses whether they cast the card normally or as an Adventure.
October 4, 2019 · Throne of Eldraine
Only control of the player changes. All objects are controlled by their normal controllers. A player who’s being controlled during their turn is still the active player.
August 23, 2019 · Commander 2019
rule 716.3 not present in this release
May 3, 2019 · War of the Spark
Even though the turn ends, “at the beginning of the end step” triggered abilities don’t trigger because the end step is skipped.
January 25, 2019 · Ravnica Allegiance
Even though the turn ends, "at the beginning of the end step" triggered abilities don't trigger because the end step is skipped.
April 27, 2018 · Dominaria
Even though the turn ends, “at the beginning of the end step” triggered abilities don’t trigger because the end step is skipped.
August 26, 2016 · Conspiracy: Take the Crown
Only one player can be the monarch at a time. As a player becomes the monarch, the current monarch ceases to be the monarch.
July 22, 2016 · Eldritch Moon
Because each player draws seven cards when the new game begins, any player with fewer than seven cards in his or her library will lose the game when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes. (See rule 704, “State-Based Actions.”)
September 30, 2011 · Innistrad
Sometimes a loop can be fragmented, meaning that each player involved in the loop performs an independent action that results in the same game state being reached multiple times. If that happens, the active player (or, if the active player is not involved in the loop, the first player in turn order who is involved) must then make a different game choice so the loop does not continue.
February 1, 2010 · Worldwake
rule 716.3 not present in this release