Preparation cards can’t be cast using the alternative characteristics found within their inset frames. Rather, these characteristics are used to define characteristics of copies which may be cast.
July 25, 2025 · Edge of Eternities
Only control of the player changes. All objects are controlled by their normal controllers. A player who’s being controlled during their turn is still the active player.
April 4, 2025 · Tarkir: Dragonstorm
rule 722.3 not present in this release
February 2, 2024 · Murders at Karlov Manor
Only one player can be the monarch at a time. As a player becomes the monarch, the current monarch ceases to be the monarch.
April 14, 2023 · March of the Machine
Only one player can have the initiative at a time. As a player takes the initiative, the player who currently has the initiative ceases to have it.
November 18, 2022 · The Brothers’ War
Only one player can be the monarch at a time. As a player becomes the monarch, the current monarch ceases to be the monarch.
October 7, 2022 · Unfinity
Only one player can have the initiative at a time. As a player takes the initiative, the player who currently has the initiative ceases to have it.
June 10, 2022 · Commander Legends: Battle for Baldur’s Gate
Because each player draws seven cards when the new game begins, any player with fewer than seven cards in their library will lose the game when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes. (See rule 704, “State-Based Actions.”)
July 23, 2021 · Adventures in the Forgotten Realms
Because each player draws seven cards when a game begins, any player with fewer than seven cards in their deck will lose the subgame when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes. (See rule 704, “State-Based Actions.”)
April 17, 2020 · Ikoria
Sometimes a loop can be fragmented, meaning that each player involved in the loop performs an independent action that results in the same game state being reached multiple times. If that happens, the active player (or, if the active player is not involved in the loop, the first player in turn order who is involved) must then make a different game choice so the loop does not continue.