If an effect instructs a player to choose a card name and the player wants to choose a preparation card’s alternative name, the player may do so.
July 25, 2025 · Edge of Eternities
While controlling another player, a player makes all choices and decisions the controlled player is allowed to make or is told to make by the rules or by any objects. This includes choices and decisions about what to play, and choices and decisions called for by spells and abilities.
April 4, 2025 · Tarkir: Dragonstorm
rule 722.5 not present in this release
February 2, 2024 · Murders at Karlov Manor
If the result of a continuous effect generated by a static ability is determined based on who is currently the monarch, but there is no monarch in the game as that effect begins to apply, that effect does nothing until a player becomes the monarch. See rule 613, “Continuous Effects.”
April 14, 2023 · March of the Machine
If the player who currently has the initiative is instructed to take the initiative, this causes the last triggered ability in 722.2 to trigger but does not create a second initiative designation.
November 18, 2022 · The Brothers’ War
rule 722.5 not present in this release
October 7, 2022 · Unfinity
If the player who currently has the initiative is instructed to take the initiative, this causes the last triggered ability in 722.2 to trigger but does not create a second initiative designation.
June 10, 2022 · Commander Legends: Battle for Baldur’s Gate
Effects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner’s deck as the new game begins.
July 23, 2021 · Adventures in the Forgotten Realms
At the end of a subgame, each player takes all cards they own that are in the subgame other than those in the subgame command zone, puts them into their main-game library, then shuffles them. This includes cards in the subgame’s exile zone. Except as specified in rules 722.5a–d, all other objects in the subgame cease to exist, as do the zones created for the subgame. The main game continues from the point at which it was discontinued: First, the spell or ability that created the subgame finishes resolving, even if it was created by a spell card that’s no longer on the stack. Then, if any main-game abilities triggered while the subgame was in progress due to cards being removed from the main game, those abilities are put onto the stack.
April 17, 2020 · Ikoria
No player can be forced to perform an action that would end a loop other than actions called for by objects involved in the loop.