Exile every object on the stack, including the object that’s resolving. All objects not on the battlefield or in the command zone that aren’t represented by cards will cease to exist the next time state-based actions are checked (see rule 704, “State-Based Actions”).
February 2, 2024 · Murders at Karlov Manor
rule 724.1b not present in this release
April 14, 2023 · March of the Machine
No effects or definitions created in either the main game or the subgame have any meaning in the other, except as defined by the effect that created the subgame. For example, the effect may say that something happens in the main game to the winner or loser of the subgame.
November 18, 2022 · The Brothers’ War
rule 724.1b not present in this release
October 7, 2022 · Unfinity
No effects or definitions created in either the main game or the subgame have any meaning in the other, except as defined by the effect that created the subgame. For example, the effect may say that something happens in the main game to the winner or loser of the subgame.
September 24, 2021 · Innistrad: Midnight Hunt
rule 724.1b not present in this release
July 23, 2021 · Adventures in the Forgotten Realms
Occasionally the game gets into a state in which a set of actions could be repeated indefinitely (thus creating a “loop”). In that case, the shortcut rules can be used to determine how many times those actions are repeated without having to actually perform them, and how the loop is broken.