Only one player can be the monarch at a time. As a player becomes the monarch, the current monarch ceases to be the monarch.
July 25, 2025 · Edge of Eternities
Only one player can have the initiative at a time. As a player takes the initiative, the player who currently has the initiative ceases to have it.
April 4, 2025 · Tarkir: Dragonstorm
Because each player draws seven cards when the new game begins, any player with fewer than seven cards in their library will lose the game when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes. (See rule 704, “State-Based Actions.”)
March 8, 2024 · Fallout
rule 725.3 not present in this release
February 2, 2024 · Murders at Karlov Manor
Because each player draws seven cards when a game begins, any player with fewer than seven cards in their deck will lose the subgame when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes. (See rule 704, “State-Based Actions.”)
April 14, 2023 · March of the Machine
If a merged permanent leaves the battlefield, one permanent leaves the battlefield and each of the individual components are put into the appropriate zone.
November 18, 2022 · The Brothers’ War
Because each player draws seven cards when a game begins, any player with fewer than seven cards in their deck will lose the subgame when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes. (See rule 704, “State-Based Actions.”)
October 7, 2022 · Unfinity
If a merged permanent leaves the battlefield, one permanent leaves the battlefield and each of the individual components are put into the appropriate zone.
June 10, 2022 · Commander Legends: Battle for Baldur’s Gate
rule 725.3 not present in this release
September 24, 2021 · Innistrad: Midnight Hunt
Sometimes a loop can be fragmented, meaning that each player involved in the loop performs an independent action that results in the same game state being reached multiple times. If that happens, the active player (or, if the active player is not involved in the loop, the first player in turn order who is involved) must then make a different game choice so the loop does not continue.