History of CR 725.5

Every distinct wording since 2010, newest first.

April 17, 2026 · Secrets of Strixhaven
If the result of a continuous effect generated by a static ability is determined based on who is currently the monarch, but there is no monarch in the game as that effect begins to apply, that effect does nothing until a player becomes the monarch. See rule 613, “Continuous Effects.”
July 25, 2025 · Edge of Eternities
If the player who currently has the initiative is instructed to take the initiative, this causes the last triggered ability in 725.2 to trigger but does not create a second initiative designation.
April 4, 2025 · Tarkir: Dragonstorm
Effects may exempt certain cards from the procedure that restarts the game. These cards are not in their owner’s deck as the new game begins.
March 8, 2024 · Fallout
rule 725.5 not present in this release
February 2, 2024 · Murders at Karlov Manor
At the end of a subgame, each player takes all traditional cards they own that are in the subgame other than those in the subgame command zone, puts them into their main-game library, then shuffles them. This includes cards in the subgame’s exile zone and cards that represent phased-out permanents as the subgame ends. Except as specified in rules 725.5a–c, all other objects in the subgame cease to exist, as do the zones created for the subgame. The main game continues from the point at which it was discontinued: First, the spell or ability that created the subgame finishes resolving, even if it was created by a spell card that’s no longer on the stack. Then, if any main-game abilities triggered while the subgame was in progress due to cards being removed from the main game, those abilities are put onto the stack.
April 14, 2023 · March of the Machine
rule 725.5 not present in this release
November 18, 2022 · The Brothers’ War
At the end of a subgame, each player takes all traditional cards they own that are in the subgame other than those in the subgame command zone, puts them into their main-game library, then shuffles them. This includes cards in the subgame’s exile zone and cards that represent phased-out permanents as the subgame ends. Except as specified in rules 725.5a–c, all other objects in the subgame cease to exist, as do the zones created for the subgame. The main game continues from the point at which it was discontinued: First, the spell or ability that created the subgame finishes resolving, even if it was created by a spell card that’s no longer on the stack. Then, if any main-game abilities triggered while the subgame was in progress due to cards being removed from the main game, those abilities are put onto the stack.
June 10, 2022 · Commander Legends: Battle for Baldur’s Gate
rule 725.5 not present in this release
September 24, 2021 · Innistrad: Midnight Hunt
No player can be forced to perform an action that would end a loop other than actions called for by objects involved in the loop.
February 1, 2010 · Worldwake
rule 725.5 not present in this release