Only one player can have the initiative at a time. As a player takes the initiative, the player who currently has the initiative ceases to have it.
July 25, 2025 · Edge of Eternities
Because each player draws seven cards when the new game begins, any player with fewer than seven cards in their library will lose the game when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes. (See rule 704, “State-Based Actions.”)
April 4, 2025 · Tarkir: Dragonstorm
rule 726.3 not present in this release
March 8, 2024 · Fallout
Because each player draws seven cards when a game begins, any player with fewer than seven cards in their deck will lose the subgame when state-based actions are checked during the upkeep step of the first turn, regardless of any mulligans that player takes. (See rule 704, “State-Based Actions.”)
February 2, 2024 · Murders at Karlov Manor
If a merged permanent leaves the battlefield, one permanent leaves the battlefield and each of the individual components are put into the appropriate zone.
April 14, 2023 · March of the Machine
rule 726.3 not present in this release
November 18, 2022 · The Brothers’ War
If a merged permanent leaves the battlefield, one permanent leaves the battlefield and each of the individual components are put into the appropriate zone.
October 7, 2022 · Unfinity
rule 726.3 not present in this release
June 10, 2022 · Commander Legends: Battle for Baldur’s Gate
Sometimes a loop can be fragmented, meaning that each player involved in the loop performs an independent action that results in the same game state being reached multiple times. If that happens, the active player (or, if the active player is not involved in the loop, the first player in turn order who is involved) must then make a different game choice so the loop does not continue.