If the game somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw for each player who controls an object that’s involved in that loop, as well as for each player within the range of influence of any of those players. They leave the game. All remaining players continue to play the game.
January 25, 2019 · Ravnica Allegiance
If the game somehow enters a "loop" of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw for each player who controls an object that's involved in that loop, as well as for each player within the range of influence of any of those players. They leave the game. All remaining players continue to play the game.
May 1, 2014 · Journey into Nyx
If the game somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw for each player who controls an object that’s involved in that loop, as well as for each player within the range of influence of any of those players. They leave the game. All remaining players continue to play the game.
February 1, 2014 · Born of the Gods
If the game somehow enters a "loop" of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw for each player who controls an object that’s involved in that loop, as well as for each player within the range of influence of any of those players. They leave the game. All remaining players continue to play the game.
July 13, 2013 · Magic 2014
If the game somehow enters a "loop" of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw for each player who controls an object that's involved in that loop, as well as for each player within the range of influence of any of those players. They leave the game. All remaining players continue to play the game.
September 30, 2011 · Innistrad
If an effect states that a player wins the game, all of that player's opponents within his or her range of influence lose the game instead.
June 17, 2011 · Commander 2011
If an effect states that a player wins the game, all of that player’s opponents within his or her
April 1, 2011 · Duel Decks: Knights vs. Dragons
If an effect states that a player wins the game, all of that player's opponents within his or her range of influence lose the game instead.
February 4, 2011 · Mirrodin Besieged
If an effect states that a player wins the game, all of that player’s opponents within his or her range of influence lose the game instead.
October 1, 2010 · Scars of Mirrodin
If an effect states that a player wins the game, all of that player’s opponents within his or her
February 1, 2010 · Worldwake
If an effect states that a player wins the game, all of that player's opponents within his or her range of influence lose the game instead.