History of CR 807.4d

Every distinct wording since 2010, newest first.

May 3, 2019 · War of the Spark
A player who receives a turn marker can’t begin their turn if any player in the three seats to their left has a turn marker. If this is the case, that player waits until the player four seats to their left takes the other turn marker.
January 25, 2019 · Ravnica Allegiance
A player who receives a turn marker can't begin their turn if any player in the three seats to their left has a turn marker. If this is the case, that player waits until the player four seats to their left takes the other turn marker.
April 27, 2018 · Dominaria
A player who receives a turn marker can’t begin their turn if any player in the three seats to their left has a turn marker. If this is the case, that player waits until the player four seats to their left takes the other turn marker.
February 1, 2014 · Born of the Gods
A player who receives a turn marker can’t begin his or her turn if any player in the three seats to his or her left has a turn marker. If this is the case, that player waits until the player four seats to his or her left takes the other turn marker.
September 30, 2011 · Innistrad
A player who receives a turn marker can't begin his or her turn if any player in the three seats to his or her left has a turn marker. If this is the case, that player waits until the player four seats to his or her left takes the other turn marker.
June 17, 2011 · Commander 2011
A player who receives a turn marker can’t begin his or her turn if any player in the three
April 1, 2011 · Duel Decks: Knights vs. Dragons
A player who receives a turn marker can't begin his or her turn if any player in the three seats to his or her left has a turn marker. If this is the case, that player waits until the player four seats to his or her left takes the other turn marker.
February 4, 2011 · Mirrodin Besieged
A player who receives a turn marker can’t begin his or her turn if any player in the three seats to his or her left has a turn marker. If this is the case, that player waits until the player four seats to his or her left takes the other turn marker.
October 1, 2010 · Scars of Mirrodin
A player who receives a turn marker can’t begin his or her turn if any player in the three
July 16, 2010 · Magic 2011
A player who receives a turn marker can't begin his or her turn if any player in the three seats to his or her left has a turn marker. If this is the case, that player waits until the player four seats to his or her left takes the other turn marker.
June 18, 2010 · Archenemy
If an effect causes a player with a turn marker to take an extra turn after the current one, that player keeps the turn marker and starts his or her next turn after the current turn ends, unless another turn marker is too close on either side at that time. If a turn marker is within three seats on the player's left, the extra turn waits to begin until the player four seats to his or her left takes the other turn marker. If a turn marker is within three seats on the player's right, the player passes the turn marker to his or her left when the turn ends rather than keeping it, and the player will take the extra turn immediately before his or her next turn.
February 1, 2010 · Worldwake
rule 807.4d not present in this release