In the Planechase variant, plane cards and phenomenon cards add additional abilities and randomness to the game. The Planechase variant uses all the normal rules for a Magic game, with the following additions.
July 1, 2012 · Magic 2013
In the Planechase variant, plane cards and phenomenon cards add additional abilities and randomness to the game. The Planechase variant uses all the normal rules for a _Magic_ game, with the following additions.
September 30, 2011 · Innistrad
In the Planechase variant, plane cards add additional abilities and randomness to the game. At any given time, one plane card will be face up and its abilities will affect the game. The Planechase variant uses all the normal rules for a _Magic_ game, with the following additions.
July 15, 2011 · Magic 2012
In the Planechase variant, plane cards add additional abilities and randomness to the game. At
June 17, 2011 · Commander 2011
In the Planar Magic variant, plane cards add additional abilities and randomness to the game. At
April 1, 2011 · Duel Decks: Knights vs. Dragons
In the Planar Magic variant, plane cards add additional abilities and randomness to the game. At any given time, one plane card will be face up and its abilities will affect the game. The Planar Magic variant uses all the normal rules for a _Magic_ game, with the following additions.
February 4, 2011 · Mirrodin Besieged
In the Planar Magic variant, plane cards add additional abilities and randomness to the game. At any given time, one plane card will be face up and its abilities will affect the game. The Planar Magic variant uses all the normal rules for a Magic game, with the following additions.
October 1, 2010 · Scars of Mirrodin
In the Planar Magic variant, plane cards add additional abilities and randomness to the game. At
February 1, 2010 · Worldwake
In the Planar Magic variant, plane cards add additional abilities and randomness to the game. At any given time, one plane card will be face up and its abilities will affect the game. The Planar Magic variant uses all the normal rules for a _Magic_ game, with the following additions.