History of CR 901.11

Every distinct wording since 2010, newest first.

June 6, 2025 · Final Fantasy
After the game has started, if a player moves the top card of their planar deck off that planar deck and turns it face up, that player has “planeswalked.” Continuous effects with durations that last until a player planeswalks end. Abilities that trigger when a player planeswalks trigger. See rule 701.31.
July 3, 2020 · Core Set 2021
After the game has started, if a player moves the top card of their planar deck off that planar deck and turns it face up, that player has “planeswalked.” Continuous effects with durations that last until a player planeswalks end. Abilities that trigger when a player planeswalks trigger. See rule 701.24.
May 3, 2019 · War of the Spark
After the game has started, if a player moves the top card of their planar deck off that planar deck and turns it face up, that player has “planeswalked.” Continuous effects with durations that last until a player planeswalks end. Abilities that trigger when a player planeswalks trigger. See rule 701.23.
January 25, 2019 · Ravnica Allegiance
After the game has started, if a player moves the top card of their planar deck off that planar deck and turns it face up, that player has "planeswalked." Continuous effects with durations that last until a player planeswalks end. Abilities that trigger when a player planeswalks trigger. See rule 701.23.
April 27, 2018 · Dominaria
After the game has started, if a player moves the top card of their planar deck off that planar deck and turns it face up, that player has “planeswalked.” Continuous effects with durations that last until a player planeswalks end. Abilities that trigger when a player planeswalks trigger. See rule 701.23.
September 30, 2016 · Kaladesh
After the game has started, if a player moves the top card of his or her planar deck off that planar deck and turns it face up, that player has “planeswalked.” Continuous effects with durations that last until a player planeswalks end. Abilities that trigger when a player planeswalks trigger. See rule 701.22.
May 1, 2014 · Journey into Nyx
After the game has started, if a player moves the top card of his or her planar deck off that planar deck and turns it face up, that player has “planeswalked.” Continuous effects with durations that last until a player planeswalks end. Abilities that trigger when a player planeswalks trigger. See rule 701.21.
July 1, 2012 · Magic 2013
After the game has started, if a player moves the top card of his or her planar deck off that planar deck and turns it face up, that player has "planeswalked." Continuous effects with durations that last until a player planeswalks end. Abilities that trigger when a player planeswalks trigger. See rule 701.21.
September 30, 2011 · Innistrad
A Two-Headed Giant Planechase game uses all the rules for the Two-Headed Giant multiplayer variant and all the rules for the Planechase casual variant, with the following additions.
July 15, 2011 · Magic 2012
A Two-Headed Giant Planechase game uses all the rules for the Two-Headed Giant multiplayer
June 17, 2011 · Commander 2011
A Two-Headed Giant Planar Magic game uses all the rules for the Two-Headed Giant
February 4, 2011 · Mirrodin Besieged
A Two-Headed Giant Planar Magic game uses all the rules for the Two-Headed Giant multiplayer variant and all the rules for the Planar Magic casual variant, with the following additions.
October 1, 2010 · Scars of Mirrodin
A Two-Headed Giant Planar Magic game uses all the rules for the Two-Headed Giant
February 1, 2010 · Worldwake
A Two-Headed Giant Planar Magic game uses all the rules for the Two-Headed Giant multiplayer variant and all the rules for the Planar Magic casual variant, with the following additions.