History of CR 901.3

Every distinct wording since 2010, newest first.

April 14, 2023 · March of the Machine
In addition to the normal game materials, each player needs a supplementary planar deck of at least ten plane and/or phenomenon cards and the game needs one planar die. No more than two cards in a planar deck can be phenomenon cards. Each card in a planar deck must have a different English name. (See rule 311, “Planes,” and rule 312, “Phenomena.”)
October 7, 2022 · Unfinity
In addition to the normal game materials, each player needs a supplementary planar deck of at least ten plane and/or phenomenon cards and the game needs one planar die. No more than two cards in a planar deck can be phenomenon cards. Each card in a planar deck must have a different English name. (See rule 310, “Planes,” and rule 311, “Phenomena.”)
July 23, 2021 · Adventures in the Forgotten Realms
In addition to the normal game materials, each player needs a planar deck of at least ten plane and/or phenomenon cards and the game needs one planar die. No more than two cards in a planar deck can be phenomenon cards. Each card in a planar deck must have a different English name. (See rule 310, “Planes,” and rule 311, “Phenomena.”)
May 3, 2019 · War of the Spark
In addition to the normal game materials, each player needs a planar deck of at least ten plane and/or phenomenon cards and the game needs one planar die. No more than two cards in a planar deck can be phenomenon cards. Each card in a planar deck must have a different English name. (See rule 309, “Planes,” and rule 310, “Phenomena.”)
January 25, 2019 · Ravnica Allegiance
In addition to the normal game materials, each player needs a planar deck of at least ten plane and/or phenomenon cards and the game needs one planar die. No more than two cards in a planar deck can be phenomenon cards. Each card in a planar deck must have a different English name. (See rule 309, "Planes," and rule 310, "Phenomena.")
May 1, 2014 · Journey into Nyx
In addition to the normal game materials, each player needs a planar deck of at least ten plane and/or phenomenon cards and the game needs one planar die. No more than two cards in a planar deck can be phenomenon cards. Each card in a planar deck must have a different English name. (See rule 309, “Planes,” and rule 310, “Phenomena.”)
July 1, 2012 · Magic 2013
In addition to the normal game materials, each player needs a planar deck of at least ten plane and/or phenomenon cards and the game needs one planar die. No more than two cards in a planar deck can be phenomenon cards. Each card in a planar deck must have a different English name. (See rule 309, "Planes," and rule 310, "Phenomena.")
September 30, 2011 · Innistrad
In addition to the normal game materials, each player needs a planar deck of at least ten plane cards and the game needs one planar die. Each card in a planar deck must have a different English name. (See rule 309, "Planes.")
June 17, 2011 · Commander 2011
In addition to the normal game materials, each player needs a planar deck of at least ten plane
April 1, 2011 · Duel Decks: Knights vs. Dragons
In addition to the normal game materials, each player needs a planar deck of at least ten plane cards and the game needs one planar die. Each card in a planar deck must have a different English name. (See rule 309, "Planes.")
February 4, 2011 · Mirrodin Besieged
In addition to the normal game materials, each player needs a planar deck of at least ten plane cards and the game needs one planar die. Each card in a planar deck must have a different English name. (See rule 309, “Planes.”)
October 1, 2010 · Scars of Mirrodin
In addition to the normal game materials, each player needs a planar deck of at least ten plane
February 1, 2010 · Worldwake
In addition to the normal game materials, each player needs a planar deck of at least ten plane cards and the game needs one planar die. Each card in a planar deck must have a different English name. (See rule 309, "Planes.")