History of CR 901.4

Every distinct wording since 2010, newest first.

April 4, 2025 · Tarkir: Dragonstorm
All plane and phenomenon cards remain in the command zone throughout the game, both while they’re part of a planar deck and while they’re face up.
October 7, 2022 · Unfinity
rule 901.4 not present in this release
May 3, 2019 · War of the Spark
At the start of the game, each player shuffles their planar deck so that the cards are in a random order. Each deck is placed face down next to its owner’s library. All plane and phenomenon cards remain in the command zone throughout the game, both while they’re part of a planar deck and while they’re face up.
January 25, 2019 · Ravnica Allegiance
At the start of the game, each player shuffles their planar deck so that the cards are in a random order. Each deck is placed face down next to its owner's library. All plane and phenomenon cards remain in the command zone throughout the game, both while they're part of a planar deck and while they're face up.
April 27, 2018 · Dominaria
At the start of the game, each player shuffles their planar deck so that the cards are in a random order. Each deck is placed face down next to its owner’s library. All plane and phenomenon cards remain in the command zone throughout the game, both while they’re part of a planar deck and while they’re face up.
February 1, 2014 · Born of the Gods
At the start of the game, each player shuffles his or her planar deck so that the cards are in a random order. Each deck is placed face down next to its owner’s library. All plane and phenomenon cards remain in the command zone throughout the game, both while they’re part of a planar deck and while they’re face up.
July 1, 2012 · Magic 2013
At the start of the game, each player shuffles his or her planar deck so that the cards are in a random order. Each deck is placed face down next to its owner's library. All plane and phenomenon cards remain in the command zone throughout the game, both while they're part of a planar deck and while they're face up.
September 30, 2011 · Innistrad
At the start of the game, each player shuffles his or her planar deck so that the cards are in a random order. Each deck is placed face down next to its owner's library. All plane cards remain in the command zone throughout the game, both while they're part of a planar deck and while they're face up.
June 17, 2011 · Commander 2011
At the start of the game, each player shuffles his or her planar deck so that the cards are in a
April 1, 2011 · Duel Decks: Knights vs. Dragons
At the start of the game, each player shuffles his or her planar deck so that the cards are in a random order. Each deck is placed face down next to its owner's library. All plane cards remain in the command zone throughout the game, both while they're part of a planar deck and while they're face up.
February 4, 2011 · Mirrodin Besieged
At the start of the game, each player shuffles his or her planar deck so that the cards are in a random order. Each deck is placed face down next to its owner’s library. All plane cards remain in the command zone throughout the game, both while they’re part of a planar deck and while they’re face up.
October 1, 2010 · Scars of Mirrodin
At the start of the game, each player shuffles his or her planar deck so that the cards are in a
February 1, 2010 · Worldwake
At the start of the game, each player shuffles his or her planar deck so that the cards are in a random order. Each deck is placed face down next to its owner's library. All plane cards remain in the command zone throughout the game, both while they're part of a planar deck and while they're face up.