Section 902

Effective August 7, 2026

902 Vanguard
history
902.1 In the Vanguard variant, a vanguard card allows each player to play the role of a famous character. Each player will have one face-up vanguard card whose abilities and other characteristics affect the game. The Vanguard variant uses all the normal rules for a Magic game, with the following additions.
history
902.2 A Vanguard game may be a two-player game or a multiplayer game.
history
902.3 In addition to the normal game materials, each player needs a vanguard card. Each vanguard card is placed face up next to its owner’s library before the game begins. All vanguard cards remain in the command zone throughout the game.
history
902.4 Each player’s starting life total is 20 plus or minus the life modifier of their vanguard card.
history
902.5 Each player’s starting hand size is seven cards, as modified by the hand modifier of their vanguard card.
history
902.5a If a player takes a mulligan in a Vanguard game, just like in a normal game, that player shuffles their hand back into their library, then draws a new hand equal to their starting hand size. (In a multiplayer game, a player’s first mulligan is for the same number of cards as they had before.) See rule 103.5.
history
902.5b A player’s maximum hand size is seven, as modified by the hand modifier of their vanguard card.
history
902.6 The owner of a vanguard card is the player who started the game with it in the command zone. The controller of a face-up vanguard card is its owner.
history
902.7 Any abilities of a face-up vanguard card in the command zone function from that zone. The card’s static abilities affect the game, its triggered abilities may trigger, and its activated abilities may be activated.
history